![]() Please don't tell anyone about this arrangement. My lord has ordered me to join you in your endeavors. I am Shion a proud samurai from the east. Profile Introduction Dialog Ī pleasure to make your acquaintance. 2.10 Fugen Itto-Ryu Dojo (Aldo's Apprenticeship).2.9 Jet Tactician: Character Quest 3: Days Long Gone.2.8 Akane: Character Quest AS: Akane's Heart for a Warrior.2.7 Shigure: Character Quest 3 Serving through Regicide.2.5 Character Quest AS: Where There's a Will, There's a Way.2.3 Akane: Character Quest 2: Paying the Traveler Back.Originally posted by Buurt:The problem for me is just that it's happening so much at the same time that just pressing buttons is the only thing good working in my head because the npcs are doing so much stuff I can't do good combo or anything because of the 10000 spells there shooting. It can be overwhelming to keep track of everything and, sometimes, what the AI does even interrupts your intended combo.įor trash mob fights, I tend to take a supporting role in the way I play for that reason. I don't mean literally playing the healer or anything like that, but I'll go around and try to continue an AI party members combo when they burn all their AG and stuff like that, stopping a staggered enemy from recovering and watching that combo number climb. Timing the start and pause of your combo to line up with the AI's in order to keep the pressure on feels really good to me. Obviously, this doesn't work well on boss fights as many bosses simply don't stagger. Unfortunately, for many bosses this means I'm just stuck spamming my hardest hitting arte and trying not to get hit, then using items in between. Fun as they are, I actually found most of the boss fights less engrossing than the trash fights. I basically ignore my AI party entirely on boss fights barring the occasional item use when one of them falls to the floor because they blindly ran into a tornado or something, so it's pretty easy for me to tune them all out and ignore all the random animations they're throwing out. I do sometimes mistake an enemy's huge spell animation for one cast by a party member and stupidly stand in it, though. Or dodge out of an ally's offensive spell. Generally speaking, I find the best thing to do in order to overcome having to keep track of the millions of things going on in combat at any time is to try to focus only on the one mob you're attacking and consider everything else "noise" that you can largely ignore. This isn't the type of game where you really need to keep track of the entire battlefield at all times. If an enemy isn't specifically targeting you and you aren't attacking them, then you can safely ignore them. For the most part, this applies to your party members and their animations as well. If you actually are just spamming random artes and using all your items all the time, then you're playing badly and overcoming the difficulty through brute force of item spam while being carried by the respectable AI. If you can even afford to constantly restock your inventory in order to constantly be using all your items, then you're overgrinding.Ĭonsumables availability in Tales games makes a huge difference in the difficulty balance. Maybe I'm reading too much into that one statement and you were just being hyperbolic (probably that), but if I'm not and you really are using all your items all the time and grinding enough to be able to afford to do that, then you might enjoy the gameplay more if you stop doing that. ![]() I'll agree that I tend to like the slower, more methodical battles more, though. It does cheapen the experience a little bit when a million things are happening all at once because all four of your party members are chaining their martial and astral artes. That's why I tend to like the arena solo battles so much in the Tales series. The constant ability name screaming, one liners, and banter in combat have been a trait of Tales games for so long now that it's all just background noise to me now, lol.
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